Blue Razz vs Fire — Rooftop Super Launch
Built from the exact latest frame. One hero action: Fire continues the existing green windup, plastic insert shows the charge, then she releases and launches Blue left/back.
Exact 0:00 framePlastic insert isolatedBlue launched left/backFire stays rightNo live action
Source last frame

Director board

Seedance prompt
@Image1 = START FRAME / EXACT LAST FRAME: rainy rooftop wide side-view at night. Blue Razz is center-left sliding/recovering left with water splash at feet. Fire Watermelon is center-right in a wide braced stance with a green energy swirl already rotating above/around her. Preserve wet black roof, yellow hazard lines, AC units left, railing, neon skyline, lightning sky. @Image2 = DIRECTOR BOARD: use as choreography + style guide. Panels 3-4 are the only glossy plastic/vinyl insert; all other moments return to anime. STYLE: high-end rainy cyberpunk anime, cold cyan shield cracks versus toxic green watermelon gas. Main clip is anime only except the isolated plastic/vinyl insert. No live action, no cosplay, no monster form. CAMERA: one continuous side-view fight line. Start wide matching @Image1, push into the tight plastic insert during the charge, then pull back to the same wide side-view for release and launch. No orbit, no side swap, no cutaway to another location. CINEMATIC TIMELINE — 6s super launch with insert 0:00-0:50: Match @Image1 exactly. Blue center-left finishes his wet slide; Fire center-right holds her braced stance. The existing green energy arc continues rotating clockwise above Fire's right side. 0:50-1:30: Fire plants both dark brown boots into the wet roof and twists her torso clockwise. The green swirl tightens down her shoulder into her right forearm like a coiling whip; puddles tremble outward from her stance. 1:30-2:30: Plastic insert only. Camera pushes into a glossy vinyl close-up of Fire's face, right arm, and fist. Rain beads on plastic hair, skin, dress, and glove surfaces. Green watermelon energy compresses around her fist with tiny seed-shaped vapor flecks. 2:30-3:00: Still plastic insert. Her charged fist pulses once; green pressure visibly dents the rain around it. No real human skin, no live-action texture. 3:00-3:70: Return to anime wide rooftop. Fire snaps her right arm forward from right to left, releasing the compressed green wave/whip across the wet roof. The wave skims the floor, kicking up white rain spray and green mist. 3:70-4:70: Contact. The green super slams into Blue's cyan guard at center-left. His cyan shield cracks outward in jagged arcs, his scarf whips left, and the impact lifts his body off balance. 4:70-5:60: Launch. Blue is thrown left/back toward the AC units, skidding through puddles and leaving a bright spray trail. The green wave stretches then thins behind him; Fire stays planted on the right. 5:60-6:00: End state. Blue lands/slides near the far-left rooftop zone by the AC units, still in frame. Fire remains braced on the right, green energy fading into rain. Same rooftop geography, ready for next cut. Sound: rain hiss, boot plant splash, green energy coil pressure, plastic close-up squeak, charged pulse thump, wave snap, cyan shield crack, wet body skid. No background music. No BGM. Hard locks: @Image1 must match 0:00; Blue left/center-left and launched left/back only; Fire stays right; plastic style only from 1:30-3:00; main style anime; preserve AC units, railing, skyline, yellow hazard lines, wet reflections; no weapons, no monster Fire, no extra characters, no speech bubbles, no live action.
Prompt checklist
Checklist: PASS 1. Seed mapping: @Image1 is the exact last frame/start state; @Image2 is a director board only. No conflicting character-state refs. 2. One hero action: Fire charges her existing green super, plastic insert shows charge, then releases and launches Blue left/back. 3. Camera: one continuous side-view line, wide → tight insert → same wide, no orbit/side swap/location jump. 4. Orientation/physics: Fire right-to-left force, Blue center-left launched left/back, boot plants, shield cracks, puddle spray/skid direction specified. 5. Detail density: characters, rooftop, energy, rain, AC units, hazard lines, reflections, and sound all described. 6. Anime direction: main anime with a deliberate isolated glossy plastic/vinyl insert; palette cyan shield vs toxic green gas on wet black rooftop. 7. Final verification: under 3500 chars, no FAST, no BGM block, all refs labeled, anime/no-live-action locked.
Audit note
Board passes continuity: rooftop/AC units/hazard lines preserved, Fire right with green super, Blue left launched back, plastic only in insert panels 3–4. It uses a cyan shield crack on impact so the hit reads powerful without making Blue vanish or teleport.